Wednesday, November 9, 2011
Hail Caesar by Lamplight
I must say that based only on a first reading, these rules do seem impressive. Firstly, I love their agnostic approach to basing. For instance, without any accommodations, one could easily have armies using WRG basing matched against those singly based for WAB or similar games. Since there are several groups of gamers that I presently play with, variously adherents of these two usually incompatible basing schemes, adopting these rules would now make it more convenient to have more opponents to arrange games with.
In addition, there are some very attractive aspects to the rules themselves. They are deceptively simple, especially with a movement system that eliminates all geometrically fiddly concerns, but they have a great command system, and a combat system that allows for the large variety of weapon systems and interaction of troop types found in Ancient and Medieval armies. And there are special rules for things like phalanxes, pikes, warbands, etc., that seem to be cohesive and coordinated with the rest of the rules.
All said, I'm pretty excited about giving these rules a try. They are designed more for scenario gaming rather than tournament type games, but it also seems that now that the first army list book is released, it wouldn't be too difficult to arrange for quick pickup games at an approximate agreed upon point level with a like minded gaming buddy.
I'm looking forward to giving these rules a try soon, hopefully giving me an excuse to get some of my 28mm armies back onto the battlefield again. I'll post more on my impressions once I get to give the rules an actual test drive.